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A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners

机译:在大型多人角色扮演游戏(MMORPG)中使用在线社区和虚拟环境作为第二语言学习者的学与教工具的案例研究

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摘要

Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education. This research investigates the use of commercial MMORPGs to support second language teaching. MMORPGs offer virtual safe spaces in which students can communicate by using their target second language with global players. Using a mix of ethnography and action research, this study explores the students’ experiences of language learning and performing while playing MMORPGs. The results show that the use of MMORPGs can facilitate language development by offering fun, informal, individualised and secure virtual spaces for students to practise their language with native and other second language speakers.
机译:大型多人在线角色扮演游戏(MMORPG)创建了大型虚拟社区。在线游戏不仅显示出娱乐的潜力,而且还显示出教育的潜力。这项研究调查了商业MMORPG的使用,以支持第二语言教学。 MMORPG提供了虚拟的安全空间,学生可以在其中使用目标第二语言与全球参与者进行交流。这项研究结合了人种学和行动研究,探讨了学生在玩MMORPG时的语言学习和表演经验。结果表明,MMORPG的使用可以为学生提供有趣,非正式,个性化和安全的虚拟空间,以便学生与讲母语的人和其他第二语言的人练习语言,从而促进语言的发展。

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